I'm still not hitting much luck. I think I have a mental block today because I just cant knack this. This video is meant to show a liquid pouring into a cup, but the liquid in the scene isn't so 'liquidy', it's more of a sludge. On the possitive side of things, the cup is successfully filled, the liquid raises as more enters the cup, and has rotation, possibly too much though. I used blobmesh in this one, but it hasn't worked out too well, as the liquid is actually blobby, I think it could work if i just reduced some parametres. I used a vortex to create the rotation and a uDeflector once more, this time combined with a 'collision' value from the paricle view. The particle system used was PF Source.
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